Dukoorian

Description
[What makes Dukoorians distinct]

Racial Talents
{| class="article-table article-table-selected"

!

Physique
! !

Intellect
! !

Finesse
! Strength Intelligence Dexterity - - - - - 3 - - - 3 - 2 4 - - Constitution Wisdom Charisma 5 - - 5 - - - - 3 - - - - - - Agility Sanity Relfex 3 - - - - - - - - - - 2
 * Heavy Armour
 * Heavy Armour
 * Linguistics
 * Light Weapons
 * Heavy Weapon
 * Heavy Weapon
 * Chemistry
 * Hide
 * Climb
 * Climb
 * Knowledge
 * Slight of Hand
 * Melee
 * Melee
 * Computers
 * Move Silently
 * Grapple
 * Grapple
 * Repair
 * Disable Device
 * Unarmed
 * Unarmed
 * Search
 * Bluff
 * Unarmoured
 * Unarmoured
 * Spot
 * Diplomacy
 * Heal
 * Heal
 * Listen
 * Intimidate
 * Block
 * Block
 * Sense Motive
 * Gather Info
 * Endurance
 * Endurance
 * Navigation
 * Disguise
 * Tumble
 * Tumble
 * Concentration
 * Escape Artist
 * Run
 * Run
 * Perception
 * Balance
 * swim
 * swim
 * Courage
 * Light Armour
 * Jump
 * Jump
 * Survival
 * Dodge
 * Acrobatics
 * Moral
 * Spacefare
 * }
 * Spacefare
 * }
 * }
 * }

Racial Bonus

 * +15 to courage rolls against enemy Intimidate checks.
 * May roll Intimidate instead of Diplomacy to train animals.
 * Dukoorans receive a +5 to any roll made to save a party member from harm.

Racial Perks
Primal - (-3 San) or Dukoorian - You gain a permanent +5 Str, +3 Con, -3 Int, -3 Cha.

Frozen Survivalist - ( Con 5, Endurance 10, run 5) or Dukooran - +10 to Endurance rolls against the cold. Deep snow does not impart a speed penalty while on foot.

Alpha Combatant - (Str 10, Intimidate 5, Grapple 5) - You take no penalties Grappling Enemies that are larger than you. May make a Free Unarmed Attack on enemies you've Grappled.